This spreadsheet (creator unknown) sets out the resource cost for each building from K30 to K35. Please note the days required does not look correct to me, and will change from player to player (try to borrow gold Europe subs to speed up big builds)
Category Archives: Development
Playbook #4 – Gathering
Playbook type: Development Player level: All levels Cost: Time Return: Resources (food, wood, stone, ore) Method: 1. Click on the Resource tile you are attempting to occupy and verify it is a “full” tile. 2. Check your Monarch gear and select the appropriate Crystal that matches the rss you are gathering 3. Next click theContinue reading “Playbook #4 – Gathering”
Playbook #3 – adding skill books to Generals
Playbook type: Development Player level: All levels Cost: Skill books (purple and red) Return: Reduces wastage on red books No requirement for bronze or gold books Method: Decide the skills you wish to apply to a general Add the relevant skills using Level 1 (purple) skill books Keep trying until correct skill combination exists ReplaceContinue reading “Playbook #3 – adding skill books to Generals”
Playbook #2 – Levelling up generals
Playbook type: Development Player level: All levels (Expert when using gold subs) Cost: Time Return: Each hit on green city increases general power by 32k Each hit on blue city increases general power by 125k Each hit on purple city increases general power by 500k Each hit on gold city increases general experience by 2mContinue reading “Playbook #2 – Levelling up generals”
Playbook #1 – Converting gold into runes
Playbook type: Development Player level: Expert (May be scalable at lower levels) Cost: Gold – 2bn Gems – 75k Time – 1 hour Return: 2,567 runestone chests Method: Enter Tavern to recruit. Select ‘historic general’ warning only. Recruit all available purple and gold generals Once general capacity maxed, sell recruited generals for gold and runestonesContinue reading “Playbook #1 – Converting gold into runes”